Rugby Tens (10s) is a fast-paced, full-contact, 10-a-side format played on a standard field with 10-minute halves. It features 5-person scrums, faster gameplay than 15s, and specific rules like 2-minute yellow cards, drop-kick conversions, and no penalty goals, blending elements of 15s and 7s.
Key Rules for Rugby 10s (10-a-side)
Teams and Positions: 10 players per side, typically 5 forwards and 5 backs, with up to 5 substitutions.
Match Duration: Two 10-minute halves, often played in tournament formats.
Scrums: Contested scrums consist of only 5 players from each team.
Lineouts: Generally, 5 players from each team form the lineout.
Scoring: Tries are 5 points, and conversions are 2 points.
Conversions: Only drop-kicks are allowed for conversions, and they must be taken within 40 seconds of a try.
No Penalty/Drop Goals: Unlike 15s, there are no penalty goals or drop goals allowed in many 10s competitions.
Discipline: Yellow cards result in a 2-minute suspension rather than 10.
Restarts: After a try, the scoring team kicks off to restart play.
Key Rules for Rugby 10s (10-a-side)
Teams and Positions: 10 players per side, typically 5 forwards and 5 backs, with up to 5 substitutions.
Match Duration: Two 10-minute halves, often played in tournament formats.
Scrums: Contested scrums consist of only 5 players from each team.
Lineouts: Generally, 5 players from each team form the lineout.
Scoring: Tries are 5 points, and conversions are 2 points.
Conversions: Only drop-kicks are allowed for conversions, and they must be taken within 40 seconds of a try.
No Penalty/Drop Goals: Unlike 15s, there are no penalty goals or drop goals allowed in many 10s competitions.
Discipline: Yellow cards result in a 2-minute suspension rather than 10.
Restarts: After a try, the scoring team kicks off to restart play.
